Contact Closure Triggers with Netron

I’ve been using Netron EN12s and EN4s quite a bit and I’ve had really good experiences with them.  Lately, I’ve been messing around with their ability to receive triggers of different sorts.  I started with sacn triggers (that’ll come in a future post) and then I moved onto contact closures.

For whatever reason, contact closures are always the last thing I think of.  Perhaps it’s because I’m more comfortable with digital signals than actual hardware closing circuits.  Anyway- after using a contact closure on my Eos for a remote trigger gag this last film, I find the Netron implementation even easier.  

Why would you want to use a contact closure?  Maybe you are a small to mid size venue, sound stage, or retail space that needs to be able to bring up a look on without calling a programmer.  Netron allows you to take something as straightforward as a light switch to trigger any cue you record into your EN 12 or RDM10 (EN 4, 6 and EP 1, 2 and 4 do not come with contact closures, but can accept other input triggers).  Anything that closes the circuit for the port you want (there are 10 contact closures you can configure) will trigger the Netron.  Since a cue is the obvious use case, let’s do that as an example.

I’m going to assume you have already have a console set up on your network with appropriate patch information for your lighting rig. I’ll also assume you have configured and installed your EN12 or RDM10 to work in your lighting network, including configuring each port you will be using.  Important to note- Netron will only store data for ports that are configured. If you have data on universe 3 and none of your ports are set to 3, that data will not be captured when you save a cue.  

First, you want to wire your your switch to your preferred contact closures.  I’m using Contact 1 here.  Nothing fancy in this wiring- it’s completely straightforward.  I’m using the cheapest light switch I could find at Lowes to be the switch. 

Next, set the lights to the values you wish to trigger.  Be aware that any information- whether with intensity information or not- will be captured.  Hard to imagine a use case where background data will affect you, but you should be aware just in case.

Next, sign into your EN12 (please assume I’m always talking about the RDM10 as well from here on out) by opening a web browser on your computer and typing in the IP address of the Netron.  Once there, select Cues>Save Cue. 

Click Save next to Cue 1 (or whichever cue number you prefer).  As of firmware 2.9.2, there is no visual confirmation that Netron has recorded the value.  I’m told at some point there will be in a future firmware update.

Next, go to Inputs.   

We need to tell Netron which Input (in my case, input 1), we need to select Cue for our Event Type, specify which Cue (Cue 1) and choose the Cue Mode.

Trigger- will engage the cue and leave it on even if the button is turned off.

Toggle- will engage the cue while the switch is on and will release it when it is off.

I chose toggle for my needs, since I want the cue to be released when the switch is off.

Next, since there are several choices for a Trigger Source, we need to specify Contact.

Finally, we need to click Save.  You will receive green checkmarks next to data that has been saved.

At this point, you can release the look from the console and flip the switch to trigger the cue that is now recorded into Netron.  On the tiny screen on Netron you will see Cue 1 in red telling you the cue is rolling.

Important to know- this trigger only works for one Netron at a time.  If you want to trigger several at a time, you’ll need to either run the contacts in series (which I have not tested) or use a different trigger method.  I’m currently working on a device that sends out a sacn signal to trigger several Netron at once.  I’ll post the tutorial when I’ve figured it all out.  Of course, you could have one Netron forward a sacn trigger to everything on the network, but that means you have to give up a port (not a big deal), and also insure that port is never changed (possibly harder to guarantee in the heat of production).

Also important to know- so far, I’ve not been able to figure out a way to attach a fade out time when the cue is released.  So in order to get a smooth fadeout, you would need to record a blackout cue and rig another switch to trigger it.

Hopefully you can see how this function might be useful to you.  There are use cases where you don’t really need a console after setup and just need to be able to trigger some different looks.  This could be ideal for that use.  What fun have y’all done with contact closures?  I’m at the beginning of my journey here having only done this and the one wireless trigger of my Ion.  Would love to hear your experiments and projects in the comments!

6 comments

  1. Joel Schulman - Reply

    Hi Mark,
    I have enjoyed your short but informative write-ups. I have been looking at the Netron contract closers for a few months now but have never been able to get my hands on one. I was curious if you have noticed if the contact is closer to be just an internal playback machine or if it sends Sacn data back out to the network. If the contact closer is before or after the gateway conversion. Also, does it record all universe data according to what outputs that are set or can you choose? If you change the universe output nodes after recording does it still output those address values? (does it care about the universe or just port). Does it record 0 values for addresses that have no zero value being sent from the console? Are there priority settings for contact closer vs data coming in or from another contact closer? I might just be hoping this more of a contact closer device rather than a simple stand alone device than cn be used for simple haunting house type of effects or single channel light switches. Love to hear if you have tried or have answers to any of this. Thanks

    • admin - Reply

      The contact closure is only a trigger. So it takes that trigger and does whatever task you assign it to. In the case of what I was doing, the Cue captures only the universes of assigned ports. If later you change one of the ports to be another universe, the data from that port is lost.

      Regarding sacn- the cue has the option to forward all captured data to the network. I’m unsure if hard zeros are captured or not. I’ve not experimented if my console is online if HTP is the format (which would only happen if the data is merged) or if the cue takes control of the whole system. Something about the visual interface implies that the cue has higher priority. Speaking of priority- I’ve not noticed any priority settings in the interface. Doesn’t mean they aren’t there, just that I haven’t seen them.

      You seem to have a lot of specific questions. There is a Netron specialist named Matt who is accessible if you call into the technical assistance line and he would be able to answer all these questions.

  2. Joel - Reply

    Ya, I was impressed with the function when I first saw these nodes but could not get answers about the functions and haven’t got to play around. Sounds like tech support has been helpful for you and will ask them. Thanks again.

  3. Chris - Reply

    Oh Hi Mark!

    I was thinking of using this for a theme park haunted house install. The idea is actors can hit foot pedals and fire lighting fx for their room. Do you know if it can fire multiple cues simultaneously?!

    • admin - Reply

      My understanding (and check with Obsidian to make sure) is you can fire one cue across multiple Netrons, all with different looks/values. But you can only run one cue at a time per Netron.

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