Capture Performance Testing
This blog is an attempt to document some information on performance and bottlenecks of a few systems running Capture in ...
Effects Part Eight: Effects Status Display
Over the course of this series, we’ve walked through the how the effects engine is broken into different Types, the ...
Effects Part Seven: Hue/Saturation
This week we are going to get into the Hue Saturation part of the effect engine. I feel I need ...
Effects Part Six- Linear
Welcome back. This week, we continue the multi-part series exploring the effects engine in EOS with the Linear Engine. Linear ...
Effects Part Five: Focus
Continuing our multi-part series walking through the Effects in EOS, this week we will explore the Focus portion of the ...
Effects, Part Four: Absolute(ly)
Welcome part to our seven-part exploration of effects. This time, we get to explore my favorite part of the effects ...
Effects Part 3: Step by StepBased
Now that we have an overview of the effects engine, it’s time to start a deeper dive into each Type ...
Effects Part 2- Common Controls
Last blog, we went over a basic philosophy of looking at effects and talked through the five types of effects ...
Making Effects: Find your Type
I remember struggling with effects- the feeling that I would exert a great deal of effort to not really understand ...
Work Less, Do More: Lightwright, OSC and EOS
I’m a big fan of Lightwright, probably since a great deal of my early career included being a Production Electrician ...